* Backported coverage sanitizer patch from ToT (r231296). * Synchronized with the ChromeOS GCC `google/gcc-4_9` r227810. * `_thread` should work for real this time. * Note that Clang packaged in the Windows 64-bit NDK is actually 32-bit. `INFO_SUPPORTED_HARDWARE_LEVEL_LIMITED` or above (see [Camera * Added `libcamera2` APIs for devices with * Unreachable ARM (non-thumb) STL libraries have been removed. * Precompiled headers should work better: Marshmallow or later (and have never been allowed for 64-bit apps). If you have shared text relocations, your app will not load on * `-Wl,-warn-shared-textrel` and`-Wl,-fatal-warnings` are now enabled byĭefault. * `NDK_USE_CYGPATH` should no longer cause problems with libgcc: * This will be shown in native crash reports so you can easily identify This should improve debugability with LLDB. * `-fno-limit-debug-info` has been enabled by default for Clang debug builds. * We'll be removing the bash flavor in r13, so test the new one now. * Windows users: you no longer need Cygwin to use this feature. `build/tools/make_standalone_toolchain.py`. * Added a Python implementation of standalone toolchains: * Default compiler flags have been pruned: Linked object rather than into libc++ itself. The unwinder will now be linked into each * Exception handling when using `c++_shared` on ARM32 now mostly works (see In r11, but neglected to actually remove them. * Removed all sysroots for pre-GB platform levels. * Removed support for the armeabi-v7a-hard ABI. * The OpenSLES headers have been updated for android-24. * A bug in `ndk-build` that resulting in spurious warnings for static libraries * NdkCameraMetadataTags.h has been updated to no longer contain the invalid `make_standalone_toolchain.py` suits your needs. * `make-standalone-toolchain.sh` will be removed in r13. * `ndk-build` will default to using Clang in r13. Seems clear that r12b was installed, but where? Shouldn't there be an "android-ndk-r12b" folder somewhere? Changelog When I originally installed r10e, the folder name that it installed into was/is: /android-ndk-r10eīelow is my CHANGELOG.md that I found in the ndk-bundle folder of the dir where the update seemed to be installed. I watched its progress and noted that it was version r12 and also the root dir where it was installing, but when I went to look for it I can't find anything that looks like my original installation. I used android-ndk-r10e for a good while, but just updated to the latest version of the NDK using Android Studio's SDK Manager. Still, the most interesting part at this toolset is that it enables them to embed native libraries into an application package file, which can be deployed on Android devices.Where is the path for an updated version of the Android NDK? I'm on Mac OSX 10.11.5 (El Capitan) Taking into consideration that Android NDK is specially intended for Java developers, it provides them with helpful classes that notifies their native code of any activity lifecycle callbacks. Plus, the NDK package provides you with the right tools so you can work efficiently with your scripts, without having to handle all the CPU and ABI details. After that, variables like ‘android_log_print’ and ‘sample_ndk’ will be available inside your project. That being said, when you are sure that Android NDK is a component that you truly need to run and develop your applications, you can unzip it and place it in an appropriate directory. Just check the requirements and view if the Android framework APIs provide you with the main functionality you need. Still, you don’t have to assume that you can increase your application’s performance just because you are using native code. Hence, you should use it only if it is essential when developing a new app and you do need this component. Generally speaking, you can get loads of C or Java script for the current application, but when using Android NDK you can speed up your project’s development process, as well as keep changes synchronized between Android and non-Android projects.Īs an advanced developer, when using Android NDK you need to balance its benefits against its drawbacks. However, before using Android NDK you need to be a great connoisseur of these native-code languages and make sure that your computer meets all the system requirements, otherwise you can not benefit off of all the features that the toolset comes with. Android NDK is a reliable and effective toolset specially designed for Android and Java developers who need to implement parts of their app using programming languages such as C++ or C#.
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